The past few weeks have been extremely packed and hectic. Beyond condensing about 4 days of work into 2, I've been wrestling with my current freelance programming project, and considering taking on another one. Not to mention Valentine's Day duties, which I must say, I handled rather well, with little to no planning. A little expensive, but I did it without flowers.
In the midst of this sea of stress, 10-14 hour days, late nights, and ridiculously early mornings, I managed to attend my first Boston Post Mortem meeting.
I have to say, it was a lot of fun. I'd quite forgotten what having a real social life is like. I met a few very nice people, and got to shake hands with some fantastic people from Harmonix Music. From the talk, it really sounds like they attack all the issues I love to think about: What the audience is interested in, the value of incorporating the 'feel' of gameplay, and what parts of the market they're singularly equipped to leverage. And they do it all with a focus on the quality, style, and consistency of the artwork. Props to Harmonix and Chris Foster for a great talk.
I also met a bunch of great people there, Amanda, Conor, Jordon, Cameron, and of course, my bestest pal, thanks for making me feel like I belonged there, when couldn't have felt more out of place.
I'm excited about becoming a regular there. I had a decent glass of Shiraz, but I had it far too late. Next time the wine happens at the BEGINNING of the night.
So... No comments on my website?
Friday, February 15, 2008
Posted by Wompa at 8:55 AM
Labels: bar, boston post mortem, cg, computer animation, creativity, games, jen, music, socializing, wine, wompa
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