Well, after not performing up to my personal standards in the August contest, and then moping for a month, I've picked myself back up and am entering the contest again.
This month's character animation includes lip sync in English, which should make my life easier. I've also decided to use someone else's rig for a multitude of reasons. I want to get used to using assets created by other people, in case I'm ever called upon to work with files and not create everything from scratch. I can definitely imagine situations where my company would want to save time on the production turn around of a piece. The second reason I'm using a pre-made rig is because I'm using Maya, with which I'm less familiar than SoftImage or XSI. Maya's price tag is significantly lower than XSI, and it interfaces well with 3DS Max, so it's worth improving my fluency with the software.
Here's my work in progress for the contest:
Showing posts with label 11secondclub. Show all posts
Showing posts with label 11secondclub. Show all posts
Tuesday, October 14, 2008
11 Second Club - October Work In Progress
Posted by
Wompa
at
7:20 PM
3
comments
Labels: 11secondclub, 3d, 3ds Max, cg, character animation, computer animation, creativity, lip sync, lip synching, maya, portfolio
Thursday, August 21, 2008
11 Second Club - August Work In Progress
I've been working this month on a submission for the 11 second club animation contest. This is my first time working on lip sync for a language that I don't speak! There are no expressions or head movements yet. I just wanted to get over the first technical hurdle before I bent my mind to the more creative tasks.
Please, feel free to make comments. I still have time to use them!
Posted by
Wompa
at
10:17 AM
1 comments
Labels: 11secondclub
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